Visual Design @ HackademicsA showcase of marketing and branding pieces created for Hackademics. ParityOne controller, two characters. An experiment on thematic and efficient visual design. AberranceCo-operative puzzle adventure. Challenges players on working together with their collective strengths and weaknesses. Do Feed the BearsResource gathering game. An experiment in user feedback through UI. A Moment A non-profit interactive story game built on raising awareness for the Syrian refugee crisis. AI ExperimentsA collection of small AI-based projects. HOEMVisualizations from a comprehensive world-building design document. A collection of various personal illustrations and designs. San FranciscoAn interactive drawing, made in processing. more to come!