Visual Design @ HackademicsA showcase of marketing and branding pieces created for Hackademics.
ParityOne controller, two characters. An experiment on thematic and efficient visual design.
AberranceCo-operative puzzle adventure. Challenges players on working together with their collective strengths and weaknesses.
Do Feed the BearsResource gathering game. An experiment in user feedback through UI.
A Moment A non-profit interactive story game built on raising awareness for the Syrian refugee crisis.
AI ExperimentsA collection of small AI-based projects.
HOEMVisualizations from a comprehensive world-building design document.
A collection of various personal illustrations and designs.
San FranciscoAn interactive drawing, made in processing.
more to come!